Mirror's Edge Catalyst: Six Months Later
I remember buying the first Mirror's Edge from Kmart for $20, months or even years after it came out. Here was a game I knew nothing about and had never even heard of at the time, but for some reason I thought it was worth buying, and I'm so glad I did!
The first Mirror's Edge tackled something that few had even dared to touch on before, and they did it so well. Yes, the game had some flaws as it was by no means perfect, but it pulled off a sense of this beautiful rhythm where as long as you had a good run, nothing could touch you.
It was something you don't see all that often. Frustrating lesson after frustrating lesson, you would eventually build the skillset required to duck, jump, and roll at precisely the right time in something similar to the movement in Ninja Pizza Girl or more recently the wall running in Titanfall 2.
You may have noticed that for a review on the latest Mirror's Edge game, I sure am spending a long time talking about the original. There's a reason for that.
While the movement and combat have been refined the second time around, and the aesthetics and soundtrack are some of the game's absolute strengths, it's not enough to overcome the technical limitations the development team must have encountered by changing the game from a linear level design to an open world. Textures and loading times suffer as a result, dulling the bright and vivid world from the first installment while making you sit through long loading screens to see it again.
Any rumoured post-launch support in the form of patches and DLC have not come to fruition and that too has left the die hard fans a little peeved. Some even go as far as to say that the movement in Titanfall 2 was more true to the original Mirror's Edge than Catalyst.
Sales were poor and I think that comes down to a couple of factors. The first game wasn't exactly a smash hit and so you didn't have a large fanbase clamoring for another one. There were some of course, but the eight year gap between titles may just have proved too lengthy.
The marketing surrounding the game was also confusing. When pressed about what the game actually was, a term that was often repeated was that it wasn't a sequel, it wasn't a prequel, and it wasn't a reboot. It was a re-imagining.
If you would like to find out for yourself what exactly that means, you can pick up a copy of Mirror's Edge Catalyst for yourself in one of two ways. You can either go to your favourite retailer and buy it outright for $30-$40, or honestly you should just try EA Access (EA's online games library) for around $5 - $7 a month depending where you live. There's a few other decent games in there too and if nothing else you could always play through the latest adventure of Faith and end your subscription after a month. Treat it like a modern video game rental.
Time to finish
PC, PS4, Xbox One