Gears of War 4: Six Months Later
In keeping with current trends within the industry, Gears of War 4 has been steadily going down the route of regular monthly updates to reward their loyal fanbase who are still playing the game, while using a disposable card-based system for character customisation and to fund the continued costs of development.
It feels like the new Gears of War Studio The Coalition are simply going through the motions and hoping not to rock the boat too much, as is evident from the reception the game has received since it's October launch. Not bad, not great, just 'good'. Gears of War creator Cliffy B said as much when speaking to Gamespot about the latest title.
By using this risk averse method, estimated units sold as of February are believed to be just over 2.75 million with over 600,000 of those being in the first week, putting it on par with the original game.
It must be a tough thing to kickstart a franchise again once the original trilogy has been completed (*cough* Halo *cough*), but we have seen successful stories in the form of... well... not many franchises in fact. Mass Effect and Assassin's Creed are the two main alternatives I would turn to here, but they also suffered when trying to come back from a completed trilogy.
One thing the Gears franchise is leaning heavily into this time around is eSports. Announced last year to coincide with the release of Gears of War 4 was a $1Million prize pool, $300K of which was set aside for the first official tournament in Ohio. OpTic Gaming were the victors that time around, but if you want to follow along with the rest of the series, you can follow their eSports Twitter account.
To The Coalition I say good luck. I hope they can build from the solid foundation they have laid to produce another memorable trilogy in the franchise, though I can't help but feel like they're facing an uphill battle.
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