RiME: Initial Impressions
NOTE: I was fortunate enough to get a review copy of RiME for Xbox One. The below article reflects my time with the game so far on that platform and your experience may be slightly different.
I consider myself a very cynical person, but after a few hours with RiME even I was playing with a joyful glee that you normally see in Disney movies. With it's pleasant colour palette and subtle visual cues, mixed with a beautiful soundtrack and excellent puzzle mechanics, RiME manages to draw you into the world within moments.
Before long you begin to realise the sheer scope of the environment and what waits before you, but with the help of a companion and the determination of the young male protagonist, it feels like it's something you'll be able to conquer as long as you try.
If anyone tells you that video games aren't art, show them RiME
The little details within RiME are appreciated. While some players may not notice them, for those who stop and take in the ambiance of the island they are like little treasures which only add to the overall immersion. A shiver in the dead of night or the twinkling of fireflies to nudge you in the right direction. All of these things combine to add to the game's character.
The Tequila Works title isn't without its faults. I had some frame rate issues at times on the Xbox One version and felt like the camera controls were could be a little sluggish. By and large the developers have done a good job with automatic camera angles in small spaces but the camera rotation speed I thought was lacking and an option in the pause menu would have fixed that issue. Neither of these minor hitches were enough to detract from my enjoyment of the game.
Every year seems to bring with it 'that' game. The one which may not win game of the year awards, but more importantly holds a special place within everyone who played it. An experience to be cherished that can be repeated time and time again. Where 2010 had Limbo and 2012 had Journey, could RiME be 2017's game?
RiME is shaping up to be one of my personal games of the year and I am thoroughly looking forward to reviewing it in full come November.